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SDK Roadmap

Features after 6.1 will be released one at a time as they’re developed.

Next features

  • Improve scene boundaries checking
  • Collision triggers - clipping events (contact with surface)
  • Moving ground moves player (enable user movement, ex: elevator)
  • Raycasting functions
  • A/B buttons with actions defined by developer

Later

  • Multiplayer helpers
  • Smooth animation transitions
  • Collision triggers - AABB (overlapping with area)
  • Raycasting helpers:
    • OnPointerIn: Called when cursor points at an entity
    • OnPointerOut: Called when cursor stops pointing at an entity
  • Change GLTF materials in runtime
  • Event when player leaves scene
  • Improve the experience of setting UVs somehow for texture tiling.
  • Integrate with Identity service to query player data
  • In-world UIs (not fixed on the player’s screen)